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Fixed in 14.0.0
Votes
0
Found in [Package]
13.0.0
Issue ID
1365623
Regression
No
[URP] Depth of Field doesn't provide blur when Base and Overlay Cameras use different Layer
How to reproduce:
1. Open the user's attached "URP12Test.zip" project
2. Build And Run the "SampleScene" on an Android 7 or older device
Expected results: The Scene is blurry
Actual results: The Scene is not blurry
Reproducible with: 7.7.1 (2019.4.31f1),10.7.0 (2020.3.21f1), 11.0.0 (2021.1.26f1), 12.1.0 (2021.2.0b16), 13.0.0 (2022.1.0a12)
Reproduced with:
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
Samsung S8 with Android 7
Did not reproduce with:
VLNQA00391, Xiaomi Redmi 9A (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
----------, Samsung S21 (SM-G991U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung S8 with Android 8
Windows Standalone
Notes:
- The issue is only reproducible when using the Gaussian mode (Bokeh mode has other issues that have their reports)
- The issue is not reproducible with some Depth Of Field values, Start 0 and End 0, Start 0 and End 1
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Resolution Note (fix version 14.0.0):
Fixed in Unity 2022.2.0a8 Universal RP 14.0.1