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Fixed in 14.0.0



Found in [Package]


Issue ID




[URP] Depth of Field doesn't provide blur when Base and Overlay Cameras use different Layer

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the user's attached "" project
2. Build And Run the "SampleScene" on an Android 7 or older device

Expected results: The Scene is blurry
Actual results: The Scene is not blurry

Reproducible with: 7.7.1 (2019.4.31f1),10.7.0 (2020.3.21f1), 11.0.0 (2021.1.26f1), 12.1.0 (2021.2.0b16), 13.0.0 (2022.1.0a12)

Reproduced with:
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
Samsung S8 with Android 7

Did not reproduce with:
VLNQA00391, Xiaomi Redmi 9A (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
----------, Samsung S21 (SM-G991U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung S8 with Android 8
Windows Standalone

- The issue is only reproducible when using the Gaussian mode (Bokeh mode has other issues that have their reports)
- The issue is not reproducible with some Depth Of Field values, Start 0 and End 0, Start 0 and End 1

  1. Resolution Note (fix version 14.0.0):

    Fixed in Unity 2022.2.0a8 Universal RP 14.0.1

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