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DisallowMultipleComponent is ignored in Prefab variants
Reproduction steps:1. Open the user's attached project2. Open Assets > BugScene3. In the project browser double click Variant Pre... Read more
[Search] Search picker fails to filter sprite assets
Repro steps: 1. Open a project with many sprites2. Open a scene with object that hold a canvas component.3. Select Canvas object4. M... Read more
NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce:1. Open the user attached "AssetGroupOcclusionCulling.zip" project2. Open Window -> Asset Management -> Addre... Read more
Glossiness is not imported when importing FBX materials through the script
How to reproduce:1. Open project "UrpImportBug.zip"2. Observe the "FbxWithShininess" glossiness in the Scene window3. Open script "M... Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce:1. Open the user's attached project2. Go to Window -> Asset Management -> Localization Tables3. Select the ta... Read more
Visual Scripting Start State remains active when another Flow State is t...
How to reproduce:1. Open the attached project (VisualScriptingTestProject.zip)2. Open scene Scenes/SampleScene3. Press the Play butt... Read more
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce:1. Open project "DeleteMe.zip"2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject"3. Select "Sub-... Read more
[Android][WebGL] Location service does not start on Mobile
Reproduction steps:1. Open the user's attached project "MobileSensors.zip"2. Build and run it on Android3. Click on "Location Test" ... Read more
Out of memory when minimizing GPU-bound Vulkan player with run-in-backgr...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.Currently we don't throttle, so if the project ... Read more
[Localization] LocalizationSettings.GetSelectedLocale() throws errors wh...
How to reproduce:1. Open the provided project ("UnityBugLocalization.zip")2. Build And Run Expected result: No errors thrown in deve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open