Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b7
Issue ID
1095434
Regression
Yes
UI Elements RectTransform Component is not synced between the prefab and instance
How to reproduce:
1. Create a new project and create a text object in the Hierarchy Window
2. Drag the text object to the Project Window to create a prefab
3. Open the prefab and change its RectTransform Width to 250
4. Save and exit the prefab mode
5. Observe the text object in the Hierarchy Window
Expected result: The changes are synced, the Hierarchy Window's text prefab has its RectTransform Width set to 250
Actual result: The changes are not synced and nothing changed with the Hierarchy Window text object
Reproduced in: 2019.1.0a7, 2018.3.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment