Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.3.0b4
Issue ID
1088999
Regression
Yes
Unity Editor fails to build a project after moving a native plugin DLL file into another directory
Steps to reproduce:
1. Open user's project
2. Move Assets/FolderA/FooBar.dll into Assets/FolderB
3. Build the project
Expected result: Project builds successfully.
Actual result: Project fails to build and console shows an error.
Reproduced in: 2018.2.0a1, 2018.2.14f1, 2018.3.0b8, 2019.1.0a7
Not reproduced in: 2017.4.14f1, 2018.1.9f2
Note: The issue disappears after relaunching Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
Add comment