Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.3.0b4
Issue ID
1088999
Regression
Yes
Unity Editor fails to build a project after moving a native plugin DLL file into another directory
Steps to reproduce:
1. Open user's project
2. Move Assets/FolderA/FooBar.dll into Assets/FolderB
3. Build the project
Expected result: Project builds successfully.
Actual result: Project fails to build and console shows an error.
Reproduced in: 2018.2.0a1, 2018.2.14f1, 2018.3.0b8, 2019.1.0a7
Not reproduced in: 2017.4.14f1, 2018.1.9f2
Note: The issue disappears after relaunching Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment