Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.13f1
Issue ID
1091430
Regression
Yes
[XR][Android] Draw Call VR performance regression across all mobile devices since 2018.2.13f1
Steps to reproduce:
1. Open user attached project
2. Integrate the Oculus Utilites package (https://developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/)
3. Build the CPUPerf scene for mobile
4. Run the apk until it quits itself, it will report results to the logcat
5. Observe draw call difference between 2018.2.13f1 and 2018.2.12f1
Expected result: 2018.2.13f1 version should not cause a Draw Call VR performance drop
Reproduced in: 2018.2.13f1, 2017.4.14f1
Not reproduced in: 2018.2.12f1, 2018.1.9f2, 2017.2.4f1
Regression since: 2018.2.12f1
Tested and reproduced devices:
VLNQA00109, Xiaomi MI NOTE Pro (MI NOTE Pro), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00155, Meizu PRO 7 Plus (PRO 7 Plus), Android 7.0, CPU: MediaTek Helio X30 MT6799, GPU: PowerVR Rogue Marlowe
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Add comment