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[GPU PLM] Fallback to CPU PLM with "Available GPU memory: 0 B" after lau...
Steps to repro: 1. Pull ArchViz Pro vol.6 project (see the link in the case comments) and sync to the revision 1da1e66b8989; 2. Open... Read more
Script won't load when opening Sample Project "Simple Demo" of Input Sys...
Reproduction steps: 1. Open the attached project "1363607.zip" 2. Open the "SimpleDemo_UsingActionAsset" Scene from Assets > Samples... Read more
Grid Size Axis Value can't be set correctly from the first time if the S...
How to reproduce: 1. Create a new project 2. Create a new object in a Scene 3. Switch the Tool Handle mode to Global and enable Grid... Read more
Shadow of Unlit Shadow Matte not captured in Raytraced Reflections
Reproduction steps: 1. Open user's the attached project "RTR_And_ShadowMatte.zip" 2. Create and position camera under game object "c... Read more
[Project Browser] Contents of Favorite folder disappear when saving an u...
How to reproduce: 1. Open the "case_1362121" project 2. Select "Favorites -> Scenes" in the Project Browser 3. Open one of the Scene... Read more
Memory leak when moving states in Animator window
Reproduction steps: 1. Create a new project 2. Open a Task Manager on Windows or Activity Monitor on Mac 3. Create a new Animator Co... Read more
Custom Visual Scripting Units disappear when regenerating Units
How to reproduce: 1. Open the project "1355911.zip" found in the Google Drive 2. Select the "GameObject" object in the Hierarchy 3.... Read more
[Android] Random numbers are being dialed when a BT connection is establ...
Reproduction steps: 1. Create a new project 2. Switch to Android Platform 3. Add a custom Android Manifest through the Player Option... Read more
Game and Scene View renders artifacts when using the Editor on M1
How to reproduce: 1. Create a new project 2. Enter Play Mode Expected result: No artifacts around the border of the Game view or fl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode