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votes
Active

[Scene Management] InvalidOperationException is thrown when Discarding c...

Scene Management

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Dec 20, 2018

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Version/s: 2017.3.0a5, 2019.1.0a12

Discarding changes of open scene after it has been deleted throws InvalidOperationException in console Steps to reproduce: 1. Open ... Read more

0
votes
Duplicate

[Windows 8] The built project's window disappears when launching build i...

Windows

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Nov 05, 2018

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Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

1. Download and open repro project "New Unity Project.zip" 2. Open the "SampleScene" 3. Build the game("File->Build Settings..->Buil... Read more

1
votes
Active

Imported Prefabs are disabled when importing packages which were exporte...

Scene Management

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Dec 19, 2018

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Version/s: 2018.3.0f2, 2019.1.0a1

How to reproduce: 1. Create a new project 2. Import "PrefabBUG 5.1.unitypackage" package 3. In the Project window go to "Breakable O... Read more

0
votes
Won't Fix

[Android] Gyro input starts twisting Camera rotation at some angles

Mobile

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Dec 11, 2018

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Version/s: 2018.2.18f1

Steps to reproduce: 1. Open user attached project 2. Build & Run the project on an Android device 3. Rotate the phone around and obs... Read more

1
votes
Active

Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR

XR

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Dec 19, 2018

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Version/s: 2017.4.10f1, 2017.4.11f1, 2018.3.0a1, 2019.1.0a12

Steps to reproduce: 1. Download and open the project 2. Enter Playmode in VR Expected result: red sphere is drawn centered Actual r... Read more

0
votes
Duplicate

switching to fullscreen freezes content

WebGL

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Dec 20, 2018

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Version/s: 2019.1.0a12

-e: see title, cube stops spinning :) --repro: chrome71, FF64, canary, nightly, Win+OSX -repro: --open attached project --build and... Read more

0
votes
Fixed

Timeline Control track, new recorded animation clip does not evaluate

Timeline

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Dec 20, 2018

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Version/s: 2018.3.0f2, 2019.1.0a12

Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Cont... Read more

1
votes
Fixed

[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...

Mobile

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Dec 19, 2018

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Version/s: 2018.3.0f2

Steps to reproduce: 1. Open user attached project 2. Make a development build and run it on Android device 3. If the game starts con... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

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Aug 19, 2018

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Version/s: 2018.2.2f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more

0
votes
By Design

[Android] Manifest does not correctly reflect the OpenGL version require...

Mobile

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Dec 17, 2018

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Version/s: 2018.3.0f2

Steps to reproduce: 1. Open user attached project 2. Check the player settings and observe that Graphics API is set to OpenGLES3 3. ... Read more

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