Search Issue Tracker
Fixed in 2020.1.X
Setting custom bake inputs from the Lightmapping.started callback throws an error on the first bake
Setting custom bake inputs has this check
ErrorString("Custom bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.")```
and that spits out this error if the custom bake inputs are set in the `Lightmapping.started` callback on the first bake after the Editor has been started.
The problem is that when you start the Editor the backend is invalid until the Progressive Lightmapper clears itself (which takes a few Update ticks).
It looks to me that this check should look at `GetLightmapEditorSettings().GetBakeBackend()` (what the user has set) to do the validation and not at `GISceneManager::Get()->GetBakeBackend()` (which will be invalid for the first few ticks and generally is a bit weird, as the pipeline clearing itself could query the backend and is not really expecting to get invalid as a result).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Shadows flickering when a Mesh's Cast Shadows are set to Shadows Only and Camera is moving with Spotlight
- AudioMixer exposed parameters cause assertions when hidden and prevent the drop-down from functioning
- Package Manager/My Assets: 401 Response code trying to download a paid asset store package
- TrailRenderer.SetPosition will log a Index out of bounds error when index is in bounds of the positionCount property
- [URP] Graphics.DrawMeshInstancedIndirect rendering correctly after clicking an another application/refreshing Assets