Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1092442
Regression
Yes
Setting custom bake inputs from the Lightmapping.started callback throws an error on the first bake
Setting custom bake inputs has this check
```if (!GetProgressiveBakingBackendEnabled())
ErrorString("Custom bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.")```
and that spits out this error if the custom bake inputs are set in the `Lightmapping.started` callback on the first bake after the Editor has been started.
The problem is that when you start the Editor the backend is invalid until the Progressive Lightmapper clears itself (which takes a few Update ticks).
It looks to me that this check should look at `GetLightmapEditorSettings().GetBakeBackend()` (what the user has set) to do the validation and not at `GISceneManager::Get()->GetBakeBackend()` (which will be invalid for the first few ticks and generally is a bit weird, as the pipeline clearing itself could query the backend and is not really expecting to get invalid as a result).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment