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2D Sprite Bone Editor causes Fatal error when more bones are added to th...
How to reproduce: 1. Open the attached user's 'Testing_new_2d.zip' project 2. Open 'Test' Scene 3. Click on the 'character_placehold... Read more
[Performance] Memory leak when pausing billboarded particles in editor p...
Repro steps: 1. Add a default particle system in the scene 2. (Optional) Increase the emission rate and max particle cap to make the... Read more
Custom mouse cursor does not appear in WebGL builds
How to reproduce: 1. Open the project attached by the user (UnityHungryGuppy.zip) 2. Open the "HGLevel" Scene, run it 3. Notice how ... Read more
[MacOS][LWRP] Editor freezes after changing Camera's "Viewport Rect" values
Reproduction steps: 1. Create a New Light Weight RP Project 2. Upgrade the LWRP through the package manager to '4.1.0-preview' 3. S... Read more
[IL2CPP] Certain LINQ query operation return null
Steps to reproduce: 1. Download attached project 2. Build a "scene" for the Standalone platform 3. Launch player Expected results:... Read more
Project settings window does not update the default presets until you cl...
Project settings window does not update the default presets until you click in it 1 Doc the project settings window below the inspe... Read more
[AMD Radeon only] CullResults.CreateSharedRendererScene Prevents SceneLo...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
[AMD Radeon only] Shadows.PrepareShadowMap Prevents SceneLoadAsync from ...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
Editor windows layout is being saved/loaded incorrectly when saving undo...
Steps to repro: 1. Create a new project 2. Organize windows on an external monitor, as shown in "beforeLoad.png" 3. Save the layout ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Incorrect tree shadows are shown in Play Mode when SRP Batcher is enabled
- [iOS][UaaL] After unloading a Unity scene, memory remains allocated depending on how much memory was used in the scene
- [WebGL] "Unable to open archive file" error is thrown in Build when "Compress Local Catalog" option is enabled for Addressables
- editor crashes on trying to open project on a very long path
- Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected