Search Issue Tracker
Fixed in 2019.1
Crash on GameObject::IsActive when calling PrefabUtility.InstantiatePrefab
How to reproduce:
See Javier's description + his attached simplified project further down.
Reproducible with: 2019.1.0a5, 2018.3.0b6, 2018.2.12f1, 2018.1.9f2, 2017.4.13f1.
The crash is caused by ProjectCleaner.cs: 101.
The crash happens only on bigger projects.
fixed in 2019.1.0a10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Linux Hub] Some of the Learn tab projects have a blank 'Download Project' button
- [Scene View] Scene gizmos are not visible or are not showing up correctly
- Alpha channel is not not visible when using Baked Shadowmask mode in the Lightmap Preview window
- Native performance tests FormatOneMillionRandomNumbers have regressed due to Int formatting changes
- Unable to bake after switching lightmapper a few times