Search Issue Tracker
Fixed in 2019.1.X
Crash on GameObject::IsActive when calling PrefabUtility.InstantiatePrefab
How to reproduce:
See Javier's description + his attached simplified project further down.
Reproducible with: 2019.1.0a5, 2018.3.0b6, 2018.2.12f1, 2018.1.9f2, 2017.4.13f1.
The crash is caused by ProjectCleaner.cs: 101.
The crash happens only on bigger projects.
fixed in 2019.1.0a10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0
- OnTriggerExit is not called when GameObject leaves Trigger through reparenting
- [Physics] Character Joint jumps around when following Kinetic Rigidbody