Search Issue Tracker
Fixed in 2019.1.X
Crash on GameObject::IsActive when calling PrefabUtility.InstantiatePrefab
How to reproduce:
See Javier's description + his attached simplified project further down.
Reproducible with: 2019.1.0a5, 2018.3.0b6, 2018.2.12f1, 2018.1.9f2, 2017.4.13f1.
The crash is caused by ProjectCleaner.cs: 101.
The crash happens only on bigger projects.
fixed in 2019.1.0a10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [iOS] Player crashes on iOS 16 devices when “UnityFramework.framework” is added in “Link Binary With Libraries”
- Crash on BurstCompilerService::CompileAsync when opening project
- Shader MatrixArray assigns an Identity Matrix only to the first element when it is supposed to do so on all of them
- [Hololens 2] GameObjects with an ARAnchor attached are deleted when disabled
- AvatarBuilder.BuildHumanAvatar() is unable to find Transform when entering Play Mode