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Fixed in 2019.1.X
Crash on GameObject::IsActive when calling PrefabUtility.InstantiatePrefab
How to reproduce:
See Javier's description + his attached simplified project further down.
Reproducible with: 2019.1.0a5, 2018.3.0b6, 2018.2.12f1, 2018.1.9f2, 2017.4.13f1.
The crash is caused by ProjectCleaner.cs: 101.
The crash happens only on bigger projects.
fixed in 2019.1.0a10.
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