Search Issue Tracker
Fixed in Unity 2019.1
Votes
0
Found in
2018.2.3f1
Issue ID
1082089
Regression
No
Crash on GameObject::IsActive when calling PrefabUtility.InstantiatePrefab
How to reproduce:
See Javier's description + his attached simplified project further down.
Reproducible with: 2019.1.0a5, 2018.3.0b6, 2018.2.12f1, 2018.1.9f2, 2017.4.13f1.
Notes:
The crash is caused by ProjectCleaner.cs: 101.
The crash happens only on bigger projects.
--------------------------------
fixed in 2019.1.0a10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [LWRP][ARKit] Camera feed is not seen when using LWRP on iOS devices
- One Input axis does not work after using Input.ResetInputAxes() while both axes are held down
- [UWP] Build fails when the project folder name has non-ascii character.
- Prefab Asset changes are not reflected inside Prefab Editor when Unity Editor is in the Play Mode
- [Audio] DSP Buffer Size sets to Best performance when pressing trying to set to default
Add comment