Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b6
Issue ID
1093150
Regression
No
[Cardboard] VR application is not rendered with Single-Pass on Samsung Galaxy Note 8 with Android 7.1.1
How to reproduce:
1. Open the attached project
2. Build the application (Cardboard is enabled by default)
Result - Application is not launched with "OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command" errors
Reproducible with - 2018.3.0b6, 2018.2.12d1, 2018.1.9f2
Notes:
1. Issue does reproduce only with Cardboard and does not reproduce with Oculus
2. Issue does not reproduce with Multi-Pass rendering method
3. Could not test Daydream, since device did not support it
DUT:
Reproducible with:
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Not reproducible with:
VLNQA00136, Samsung Galaxy S9+ (SM-G965F), 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00150, Samsung Galaxy S9 (SM-G960U), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00163, Lge V30 (LG-H930), 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00164, Samsung Galaxy S8 (SM-G950F), 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (2018.3.X):
Issue is resolved in Android 8