Search Issue Tracker
Fixed in 4.1.0-preview
Votes
0
Found in [Package]
4.0.1
Issue ID
1092734
Regression
No
Dynamic GameObjects are not rendering Directional Light with LWRP when Light Mode is Mixed and Shadow Type is Hard/Soft Shadows
Steps:
1. Open attached project ("UsersProject.zip")
2. Open scene "SampleScene"
Expected: non-static GameObjects Sphere (1) and Sphere (2) renders light same as static GameObject Sphere.
Actual: non-static GameObjects do not render light - they are black.
Reproduced with: 2018.3.0b6, 2019.1.0a5.
Note:
-if Light > Mode is Realtime, the issue does not appear
-if Light > Shadow Type is No Shadow, the issue does not appear
-reproducible on builds as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
Add comment