Search Issue Tracker
Fixed in 4.1.0-preview
Votes
0
Found in [Package]
4.0.1
Issue ID
1092734
Regression
No
Dynamic GameObjects are not rendering Directional Light with LWRP when Light Mode is Mixed and Shadow Type is Hard/Soft Shadows
Steps:
1. Open attached project ("UsersProject.zip")
2. Open scene "SampleScene"
Expected: non-static GameObjects Sphere (1) and Sphere (2) renders light same as static GameObject Sphere.
Actual: non-static GameObjects do not render light - they are black.
Reproduced with: 2018.3.0b6, 2019.1.0a5.
Note:
-if Light > Mode is Realtime, the issue does not appear
-if Light > Shadow Type is No Shadow, the issue does not appear
-reproducible on builds as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
Add comment