Search Issue Tracker

0
votes
Fixed

[IL2CPP] App crashes when dereferencing a double pointer

Mobile

-

Oct 24, 2018

-

Version/s: 2017.4.13f1

Repro steps: 1. Open user attached project 2. Build and Run on Android Expected: App runs Actual: App crashes/a black screen appear... Read more

0
votes
Fixed

Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of si...

Global Illumination

-

Oct 30, 2018

-

Version/s: 2019.1.0a7

Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more

0
votes
Fixed

[Android] Gradle export throws "trying to add unity-classes.jar/AndroidM...

Mobile

-

Oct 10, 2018

-

Version/s: 2018.1.0a3, 2018.2.11f1

Steps to reproduce: 1. Create a new project 2. Export the project to a preferred folder 3. Export the same project a second time to ... Read more

0
votes
Not Reproducible

[Wild Crash] Editor crashes with PlayerLoopController::SetPaused when us...

Shaders

-

Oct 14, 2018

-

Version/s: 2018.2.7f1

How to reproduce: 1. Open attached "GaiaDisplayApp" project 2. Enter Play Mode and hold P button Expected result: Editor does not c... Read more

0
votes
Fixed

Initial AO bake yields wrong results

Global Illumination

-

Oct 30, 2018

-

Version/s: 2018.3

Steps to reproduce: 1. Download the attached project and open TestScene01 2. In the Lighting Settings window make sure that Ambient... Read more

1
votes
Postponed

Baking Lightmaps result in artifacting when the object is far away from ...

Graphics - General

-

Oct 23, 2018

-

Version/s: 2018.2.0a1

Steps to reproduce: 1. Download and import the attached package 2. Build lightmap Expected result: no artifacting Actual result: h... Read more

0
votes
Fixed

[OpenGL] RenderTexture.Create failed: format unsupported for random writ...

Graphics - General

-

Oct 30, 2018

-

Version/s: 2018.3.0b6

To reproduce: 1) Open attached project 2) Open Test Runner 3) Run "ComputeAsyncRWTextureTest" Expected: Runs normally Actual: Fails... Read more

0
votes
Fixed

Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prio...

Global Illumination

-

Oct 30, 2018

-

Version/s:

Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more

0
votes
Fixed

[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel ...

Vulkan

-

Oct 30, 2018

-

Version/s: 2018.3.0b8

This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate ... Read more

0
votes
By Design

Using "Dynamic Batching" causes visual differences between Scene and Gam...

Graphics - General

-

Oct 02, 2018

-

Version/s: 2018.2.10f1

Reproduction steps: 1. Open "New Unity Project (1).zip" project 2. Look at the Scene view and notice two cubes with one side painte... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.