Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1358700
Regression
No
Texture Filter Mode is ignored when set on external native Texture
How to reproduce:
1. Open user-submitted project
2. Play the "MinimalPlayback" Scene
3. Pause the Scene once the Image appears
4. Open Scene View and Zoom as close as possible to the "VLC Screen 1" GameObject
5. Select "VLC Screen 1" GameObject in the Hierarchy
6. Expand the Material Component of the "VLC Screen 1" GameObject and double-click on the Texture
7. Change Texture Filter Mode from Bilinear to Point
9. Change Texture Filter Mode from Point to Bilinear
Expected result: Textures' appearance changed when changing Filter Mode from Bilinear to Point
Actual result: Textures' appearance changed when changing Filter Mode from Point to Bilinear
Reproducible with: 2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0b9
Note: in 2021.2 and 2022.1 streams Textures' appearance corrects itself when you open the Texture
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a13