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Won't Fix
Votes
0
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
Issue ID
UUM-124796
Regression
No
”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
Reproduction steps:
1. Create a new project
2. Open New Scene window (File > New Scene)
3. Select Indoors (URP) or Outdoors (URP) Scenes and click “Create” button
4. File > Save As Scene Template…
5. Observe the Console
Actual result: “Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown
Expected result: No errors or warnings are thrown
Reproducible with: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Couldn’t reproduce with: 2022.3.68f1 (No Indoors (URP) or Outdoors (URP) Scenes)
Reproduced on: Windows 11, macOS Sequoia 15.4 (M4)
Note:
Full warnings:
{code:java}
[Worker1] Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
{code}
{code:java}
[Worker1] Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector.{code}
Slightly different warning on macOS:
{code:java}
[Worker0] Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
{code}
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Resolution Note:
This warning actually provides an intended instruction for user to follow: Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector and then Save the scene template again and no warning should be shown.