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Fixed
Fixed in 2022.3.75f1, 6000.0.72f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a5, 6000.6.X
Votes
1
Found in
2022.3.68f1
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
6000.5.0a1
6000.6.0a1
Issue ID
UUM-124814
Regression
No
Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
Reproduction steps:
1. Open the attached “IN-122008_methods-to-preserve-Repro.zip“ project (link in the internal comments)
2. Go to File > Build Profiles
3. Select the Windows platform
4. Make sure the “Scenes/SampleScene” is on the Scene List
5. Press the “Build And Run” button and select the folder for the Player build
Expected result: Player build finishes successfully with no errors
Actual result: Player build fails with a “Fatal error in Unity CIL Linker”
Reproducible with: 2022.1.0a1.191, 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Note: CQA could not reproduce in a new project
Error message (first few lines):
”Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
C:\Program Files\Unity\Editor\2022.3.62f1_4af31df58517_x64\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\9076884223186499981.rsp
Fatal error in Unity CIL Linker
System.Xml.XmlException: '<', hexadecimal value 0x3C, is an invalid attribute character. Line 4, position 18.
<…>”
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Resolution Note:
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.6):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b12):
Fixed in 6000.4.0b12
Resolution Note (fix version 6000.0.72f1):
Fixed in 6000.0.72f1
Resolution Note (fix version 2022.3.75f1):
Fixed in 2022.3.75f1