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Inaccessible SharedPrecompiledHeaders from PlaybackEngines causes iOS build to fail along with UnauthorizedAccessException on MacOS ... Read more
You can't delete a blend tree when inside the blend tree node. If you try, a pop up appears "Are sure you want to delete". If you se... Read more
Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more
If the Asset Store filter in the Project Browser is selected before the results of a search are returned, assertion failures will oc... Read more
To reproduce: 1) Open attached project 2) Build and run for Linux 3) Switch resolution with up and down keys Expected: All resoluti... Read more
How to reproduce: 1. Create a new project 2. In the Hierarchy select "Main Camera" 3. In the Inspector check its tag Expected resul... Read more
The Scripting Runtime Version is currently set to .NET 3.5 by default on new projects. As of 2018.3 this should be .NET 4.x by defau... Read more
To reproduce: 1. Open my attached project "OrthoFog.zip" 2. (Optional) While in editor, Enter Play mode and click space several time... Read more
Input System - Error message. When the input system is not set up correctly the error points to **Edit > Settings > Input** it shoul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [OSX][Settings] When using only the new ISX as Input Handling, mouse position and scroll are still detected by the old system.
- [Scripting] Input Action fails to re-enable after disabled.
- [MacOS] "Bloom" does not work in Standalone Build
- Mesh.CombineMeshes result has different normals if the original mesh has tweaked normals and scale
- [Hub] In licence error screen https://unity3d.com/unity/err/license redirects to not found website