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Fix In Review for 13.x.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1366097
Regression
No
[URP] Built-in to URP Render Pipeline Converter fails as cascade levels don't map 1:1
How to reproduce:
1. Create a new 3D template project
2. Open Package Manager and Import Adaptive Performance package
3. Download Environment Sample from this package
4. Import Universal RP in Package manager
5. Click Window -> Rendering -> Render Pipeline Converter
6. Change "Convert Built-in to 2D (URP)" to "Built-in to URP"
7. Click Initialize Converter button at the bottom left corner of the window
8. Once it is done click on "Convert Assets"
Expected results: Assets are converted successfully
Actual result: converter gets stuck with an error "ArgumentException: Value (0) needs to be between 1 and 4.
at UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.set_shadowCascadeCount (System.Int32 value) [0x00031] in /Users/ieva/Desktop/CovertProjectTest/Library/PackageCache/com.unity.render-pipelines.universal@12.0.0/Runtime/Data/UniversalRenderPipelineAsset.cs:769 ..."
Reproducible with: 2021.2.0b6(12.0.0), 2022.1.0a7(12.0.0)
Could not test with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0a21(Converter window was not yet available)
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