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Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce: 1. Open the latest QA-supplied project 2. Open Scene "LargeMessages" 3. Select the message size and press the Ra... Read more
[SubEmitter] Erroneous "Sub-emitters must be children of the system that...
Repro steps: - Open SubEmitterIssue from the attached project - Enter Playmode - Observe error in the console: "Sub-emitters must be... Read more
[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend
Steps: 1. Create a New Project 2. Player Settings > Other Settings > Scripting Backend > IL2CPP 3. Build for Standalone Result: bu... Read more
Wrong color when baking with HDR emission and Enlighten
Steps to reproduce: 1. Open gfx test project folder 2. Open scene 640-BakedLightingEmissionHDR 3. Switch backend to enlighten 4. In... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project 2. Change platform to Facebook 3. Go to b... Read more
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce: - Open the attached project - Open Assets/Scenes/Scene1.unity - Press Play Expected: - OnApplicationPause is ca... Read more
[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce: 1) Create a new project. 2) Set the XR SDK to OpenVR. 3) Install the Post Processing package (2.0.14-preview) 4) S... Read more
[Terrain] Tools still active when in the Terrain Settings tab (Specifica...
Repro steps: 1. Create new Terrain 2. Select the Settings tab of the Terrain Inspector 3. Create Neighbor Tool will probably enable ... Read more
[Terrain] Jaggies on Terrain on second paint op after first paint goes o...
1. Create new Terrain 2. Start painting height on Terrain but drag the mouse off the Terrain and then release 3. Paint on Terrain ag... Read more
[Terrain] Saving project after painting on Terrain and releasing mouse b...
1. Create new Terrain 2. Start painting height on Terrain but drag the mouse off the Terrain and then release 3. Press Ctrl-S to sav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic