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Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X



Found in





Issue ID




Shaders matrix properties and colors are incorrect when material or shader in project is selected or application is built

Graphics - General


How to reproduce:
1. Open attached project "" and scene "SampleScene"
2. Enter Play mode
3. Observe Game view (the cubes are aligned in a straight line)
4. In Project window, select "TestMaterial_withMatrix" material or "TestShader_withMatrix" shader
5. Observe Game view

Expected result: the Cubes are always aligned along a straight line and the colors follow the gradient
Actual result: the Cubes have offset position, colors are mismatched

Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a3 (7.1.8, 7.2.1)
Could not test with: 2017.4 (HDRP was not yet released), 2018.4 (shaders are unclickable/corrupt, HDRP errors in the console window)

When "Save Asset" in "TestShader_withMatrix" shader graph window is pressed the cubes become aligned along a straight line, colors are fixed and follow the gradient
In Standalone build, the Cubes are not in a straight line and the colors are mismatched

  1. Resolution Note (fix version 2020.2):

    Verified in: 2020.2.0a5

  2. Resolution Note (fix version 2020.1):

    Verified in: 2020.1.0b4

  3. Resolution Note (fix version 2019.3):

    Verified in: 2019.3.8f1

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