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[Crash] Player crash in Position out of bounds! when trying to launch an app

Scene Management


Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run project
3) Observe crash on launch
The file '/private/var/containers/Bundle/Application/............./' is corrupted! Remove it and launch unity again!
[Position out of bounds!]

Reproduced with:
2020.1.0a16, 2020.1.0b2, 2020.2.0a3

Not reproduced with:
2019.3.6f1, 2020.1.0a15

Regression since:

Devices under testing:
MacBook Pro Intel Core i7 2,8 GHz 16 GB; Intel HD Graphics 630 1536 MB Radeon Pro 555 2048 MB , macOS Catalina Version 10.15.1
iPhone 11 Pro Max, iOS: 13.3
Windows 10 PC with NVidia 1060 GPU. - Player Log attached.

========== OUTPUTTING STACK TRACE ==================

0x7A34C2A3 (UnityPlayer) DebugStringToFilePostprocessedStacktrace
0x7A34BE3E (UnityPlayer) DebugStringToFile
0x7990D3C3 (UnityPlayer) CachedReader::OutOfBoundsError
0x7990F092 (UnityPlayer) CachedReader::UpdateReadCache
0x79BB4809 (UnityPlayer) Transfer_Blittable<StreamedBinaryRead,0,int>
0x790F9455 (UnityPlayer) ExecuteSerializationCommands<ConfigSettingsRead>
0x79BB28E6 (UnityPlayer) TransferScriptingObject<StreamedBinaryRead,0>
0x79BB296E (UnityPlayer) TransferScriptingObject<StreamedBinaryRead>
0x79BC2C73 (UnityPlayer) SerializableManagedRefTransfer::TransferEngineAndMonoInstance<StreamedBinaryRead>
0x79BC3F78 (UnityPlayer) SerializableManagedRefTransfer::Transfer
0x79B8E617 (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x79BD94B5 (UnityPlayer) SerializedFile::ReadObject
0x79BCCC89 (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x79BCB4B2 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x798D4BF7 (UnityPlayer) LoadSceneOperation::Perform
0x798D554D (UnityPlayer) PreloadManager::ProcessSingleOperation
0x798D5846 (UnityPlayer) PreloadManager::Run
0x79AD2838 (UnityPlayer) Thread::RunThreadWrapper
0x76D76359 (KERNEL32) BaseThreadInitThunk
0x779E7B74 (ntdll) RtlGetAppContainerNamedObjectPath
0x779E7B44 (ntdll) RtlGetAppContainerNamedObjectPath

========== END OF STACKTRACE ===========

  1. Resolution Note:

    Strong named assembly references cause potential issues at runtime. Unity has introduced an error to warn users of this and unloads the assembly for safety.

    Look for the error in console for more information about which assembly is affected.
    "Assembly 'name.dll' will not be loaded due to errors:
    <AssemblyName> references strong named <ReferenceName>, versions has to match. Assembly references: <version> Found in project: <version>."

    Alternatively the assembly can have 'Validate References' turned off in the Plugin Inspector to continue to use assembly references a user is confident has no errors.

Comments (1)

  1. bagieta

    Mar 01, 2021 13:46

    I have the same issue after moved to the latest Unity version: Data/level0' is corrupted!
    It was working with Unity 2020.2.1f1
    not working with Unity 2020.2.6.f1

    unfortunately no more info about assemblies etc...

    interesting...that even after I remove this file from the project...still have this issue.

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