Search Issue Tracker
Fixed in 2.2.4-preview
Votes
0
Found in [Package]
1.3.0
Issue ID
1227475
Regression
Yes
Device Simulator does not fit into the window when minimizing the Simulator window while 'Fit To Screen' is turned on
How to reproduce:
1. Create a new project
2. Install Device Simulator package
3. Open Simulator window, Window -> General -> Device Simulator
4. Turn on 'Fit to Screen' option in Simulator window
5. Put 'Scale' above 10
6. Maximize the window by pressing on the vertical ellipsis at the top right of the window
7. Minimize the window by unchecking the Maximize option
Expected result: Screen to fit the window
Actual result: Screen does not fit to the window
Reproducible with: 1.3.0, 2.0.0, 2.1.0 ( 2019.3.0b2, 2019.3.6f, 2020.1.0b2, 2020.2.0a3 )
Not reproducible with: 1.0.0, 1.1.0, 1.2.0 ( 2019.3.0b2, 2019.3.6f, 2020.1.0b2, 2020.2.0a3 )
Could not test with: 2017.4.38f1, 2018.4.19f1 because Device Simulator is not introduced, 2019.3.0a12 because of the namespace error, 2019.3.0b1 because option to minimize disappears
Note: Video of reproduction attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Resolution Note (fix version 2.2.4-preview):
Fixed in Device Simulator 2.2.4-preview available in Unity 2019.4, 2020.1, 2020.2, 2021.1