Search Issue Tracker
Prefab is childed when dragging the prefab from Project window to Hierar...
How to reproduce: 1. Open the attached 'project-1197793.zip' project 2. Drag the 'Cube' prefab from Project window to the Hierarchy ... Read more
[SRP] Internal: JobTempAlloc allocation warnings are continuously printe...
How to reproduce: 1. Create a new Unity project 2. Download and import the LWRP/URP package 3. Create a rendering asset and set it i... Read more
Selected Object disappears and "Failed to unpersist" errors are throw wh...
If a GameObject is selected and the Animation window is open, entering Play mode makes the GO disappear and "Failed to unpersist..."... Read more
[InputSystem] InputAction.ReadValue<float> returns 0 when a Hold Action ...
How to reproduce: 1. Open the attached project "1195498.zip" 2. Open the SampleScene 3. Enter Play mode and hold "Space" button pres... Read more
Shader Graph opening of new files is not consistent with other artist or...
Shader Graph opening of new files is not consistent with other artist oriented tooling in Unity To reproduce: 1. Create a new proje... Read more
[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from P...
Reproduction steps: 1. Open "1185474_minimal_2.zip" project 2. Enter play mode 3. Open the "Stats" tab 4. Note the FPS 5. Select "PO... Read more
HDRP ShaderGraph 'Double-Sided' option does not affect the mesh when HDR...
Reproduction steps: 1. Open the attached project named Case_1199719 2. Open the Sample Scene 3. Observe the 2 Quads in the Scene Ex... Read more
[HDRP] Baked lighting is not cleared after opening a new scene
Reproduction steps: 1) Open HDRP template or other project 2) Bake lighting 3) Open new scene 4) Delete all gameobjects and add a n... Read more
[Mobile] Crash on UnloadAssetBundle when calling AssetBundle.Unload()
How to reproduce: 1. Open the "AssetBundleUnload.zip" project with iOS or Android platform 2. Assets > Build AssetBundles 3. Build &... Read more
[ShaderGraph] Mesh Outputs in the VFX graph don't render correctly when ...
Repro steps: 1. Open the attached package 2. In the game view, observe that the capsule on the left only shows partially Expected o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Warnings "CommandBuffer: temporary render texture not found while executing" is constantly logged when any of the Lighting Debug Views are active in the Rendering Debugger
- [Linux][UI Toolkit] ScrollView swaps VisualElements when scrolling
- [Android] The Player crashes on "il2cpp::vm::Object::AllocatePtrFree"
- Rotating in HD RP fog volume results in temporal artifacts when the Fog Volume Override Attenuation is low
- [Linux][Wayland] Error is thrown and a file is not copied to Assets when dragging and dropping a file in the Project View