Search Issue Tracker
Fixed in 2020.1.X
Votes
2
Found in
2017.4
2020.1
2020.1.0a18
Issue ID
1212108
Regression
No
[Linux] The default cursor is not hidden in Play Mode when using SetCursor() with CursorMode.ForceSoftware
How to reproduce:
1. Download and open the attached project "New Unity Project (33).zip"
2. Open SampleScene (Assets -> Scenes 1 -> SampleScene)
3. Enter Play Mode and hover the mouse cursor over the Game View screen
Expected result: Only the custom cursor is present on the screen
Actual result: Both the default and custom cursors are present on the screen
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Notes:
-The default cursor is absent as intended when using SetCursor() with CursorMode.Auto
-The issue is not reproducible on Windows and macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note (fix version 2020.1):
set gdk cursor invisible when forcing software cursor in editor playmode