Search Issue Tracker
Fixed in 2020.1.X
Votes
2
Found in
2017.4
2020.1
2020.1.0a18
Issue ID
1212108
Regression
No
[Linux] The default cursor is not hidden in Play Mode when using SetCursor() with CursorMode.ForceSoftware
How to reproduce:
1. Download and open the attached project "New Unity Project (33).zip"
2. Open SampleScene (Assets -> Scenes 1 -> SampleScene)
3. Enter Play Mode and hover the mouse cursor over the Game View screen
Expected result: Only the custom cursor is present on the screen
Actual result: Both the default and custom cursors are present on the screen
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Notes:
-The default cursor is absent as intended when using SetCursor() with CursorMode.Auto
-The issue is not reproducible on Windows and macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 2020.1):
set gdk cursor invisible when forcing software cursor in editor playmode