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[DOTS] Error "Not allowed to access vertices on mesh 'SM_Prop_Crate_03'"...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Observe the Console window Expected result: No errors are displ... Read more
[ECS] EnableableComponent is not ignored in EntityQuery when WithAll() i...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
The main object name does not match the asset filename when FileUtil.Cop...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu select Test > CopyFile 3. In the Project Window select ... Read more
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{*}BlitScaleBias{*} is 0,0,0,0. *Steps:* # Download a... Read more
Prefab Canvas Component corrupts GameObject rendering when "UI Environme...
How to reproduce: 1. Open the “UI_Environment_Bug” project 2. Set the “UI Environment” field to “SampleScene” (Edit > Project Sett... Read more
IJobEntity causes "NullReferenceException" errors after Scheduling Jobs ...
How to reproduce: 1. Open the “Transaction_Job_Bug“ project 2. Open the “SampleScene” 3. Enable debugging 4. Open the “ProcessEn... Read more
Entities Hierarchy does not display Entities when instantiated through S...
How to reproduce: 1. Open the “Entities_Hierarchy_Bug” project 2. Open the “SampleScene“ 3. Enter Play Mode and observe the Entit... Read more
Creating an empty ComponentTypeSet throws IndexOutOfRangeException
_Reported externally as [IN-40851|https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-40851]_ , and discussed on Slack [h... Read more
Camera displays objects out of order when more than one Camera with Post...
How to reproduce: 1. Open the attached user’s project “Camera Bug.zip” 2. Observe the Game View or Build And Run Expected resul... Read more
[URP] Render debug mode breaks Game view when using specific Post-Proces...
How to reproduce: 1. Open the “Lighting_Debug_Bug“ project 2. Open the “SampleScene“ 3. Enter Play Mode and open Game view 4. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11