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"SGICE002" error is thrown when Building project
How to reproduce: 1. Open the “Boids” project 2. Build the project and observe the Console (File > Build Setting > Build) Expec... Read more
Indexes are rebuilt when changes to the Search Index Manager Options are...
Reproduction steps: 1. Open the attached “Quick Search Test 2.zip“ project 2. Open Window > Search > Index Manager, select the Key... Read more
Burst: Random generation fails for float when using byte parameters
1. What happened The random generation using "Unity.Mathemenatic.Random" generates values out of the supplied boundaries when enabl... Read more
Cannot bind same structured buffer to 2 fragment shaders in Windows Editor
h2. Reproduction Steps * Open repro-project [https://github.com/Wilfrid-Unity/test-unity-structuredbuffers-in-fragmentshaders] in ... Read more
Game view is rendering GameObject outside the window when moving the obj...
Reproduction steps: 1. Open the attached project "GameViewRender" 2. Open the "Assets/Scene/E3_09_LnL" scene 3. In the hierarchy win... Read more
[Linux] VFX Graph input property can only be dragged into the graph area...
Steps to reproduce: 1. Open any HDRP project 2. Open any VFX graph 3. Optional: create a new input property inside the VFX grap... Read more
Reference to a prefab is lost when the "Adressables" build is completed ...
Reproduction steps: 1. Open the attached "repro_IN-39813.zip" project 2. In the "Assets" project folder, select the "Repro" GameOb... Read more
Entities do not render or flicker when the project is built using DirectX12
Reproduction steps: 1. Open the attached “Test Project” project 2. Make sure the project is using DirectX 12 in the Player setting... Read more
[Linux] Build fails with "clang not found" errors when building an IL2CP...
*Repro Steps:* 1. Create a new Android 3D project 2. Click File > Build Settings > Add Open Scenes 3. In Build Settings window, c... Read more
Presets: "Clear the current value" string is displayed in the "Inspector...
Steps to reproduce: # Create a project # Add 2D/3D game object # Go to the "Inspector" tab # Select any component # Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11