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CanvasGroup Interactable state not controlled by Button when built in WebGL
Reproduction steps:1. Open the attached project ("1370655_repro.zip")2. Switch the Platform to WebGL in Build Settings3. Build and R... Read more
[Input System][Mobile] PlayerInput's currentControlScheme is changed whe...
How to reproduce:1. Download the attached project "1364673.zip"2. In Build Settings, select Android platform and press "Build And Ru... Read more
Spot Light with a Light Cookie reduces a Directional Light intensity in ...
How to reproduce:1. Open project "SpotLight.zip"2. Open SampleScene3. Enter the Play Mode4. In the Hierarchy window select "Spot Lig... Read more
[URP]"FrameTiming' does not contain a definition for 'cpuMainThreadFrame...
Steps to reproduce: 1) Download and open attached project2) Import Master URP packages to your project : com.unity.render-pipelines.... Read more
[Linux] Editor keeps opening online documentation after installing offli...
How to reproduce:1. Download Documentation module2. Create new project3. Go to Help > Unity Manual Expected result: Browser is op... Read more
[Linux] Editor crashes when right clicking in Scene view while using Ubu...
Reproduction steps:1. Open a new or an existing project2. Right click in Scene view Expected result: You are able to navigate the Sc... Read more
ProfilerRecorder does not account the memory usage of textures for Total...
Reproduction steps:1. Open the user's attached "1103085_Profiler_Memory.zip" project2. Build and Run the "DemoWithTexture" Scene wit... Read more
Changes in the addressable group make the system unable to load assets f...
How to reproduce:1. Open the attached project "Share.zip"2. Open the Groups window (Window > Asset Management > Addressables &... Read more
Editor windows become inaccesible when disabling additional monitors
Steps to reproduce:1. Set up two monitors and extend screen across them2. (In case a laptop is used) Set the external monitor as you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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