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[LWRP] Only first pass gets rendered when using multi-pass shaders

Graphics - General


SRP Repo: Issue #1469

I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pass gets rendered. If I comment out the first one, only the second one shows up. No Shadergraph, just pure shader code. LWRP.

Comments (3)

  1. cassidycurtis

    Aug 29, 2019 21:29

    It would be really nice if Unity could actually state these limitations up-front in the documentation, rather than leaving it to users to stumble upon them. Even better would be to explain why this design choice was made.

  2. GubaLord

    Jul 26, 2019 15:53

    This is a fantastic design.
    Are there any alternatives to reproduce multipass shader behaviour in lwrp?

  3. jjxtra

    Feb 24, 2019 23:56

    Also crippled by this issue in LWRP, sigh...

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