Search Issue Tracker
Fixed in 4.2.0
Votes
0
Found in [Package]
1.1.11
Issue ID
1058776
Regression
No
[LWRP] LWRP Visible Light Popping
I have a thread about this on the forums: https://forum.unity.com/threads/lwrp-visible-light-popping-issue-with-sorting.530382/
To reiterate my most, even if I am currently under the Visible Light limits (8) I get sporadic popping of Lights when they are set to anything but 'Important'. This is from the 2018.1-experimental branch and 2018.1.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
Resolution Note (fix version 4.2.0):
Light culling is now stable and will give more predictable results