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Fixed in 4.2.0
Votes
0
Found in [Package]
1.1.11
Issue ID
1058776
Regression
No
[LWRP] LWRP Visible Light Popping
I have a thread about this on the forums: https://forum.unity.com/threads/lwrp-visible-light-popping-issue-with-sorting.530382/
To reiterate my most, even if I am currently under the Visible Light limits (8) I get sporadic popping of Lights when they are set to anything but 'Important'. This is from the 2018.1-experimental branch and 2018.1.0f2
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Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
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- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
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Resolution Note (fix version 4.2.0):
Light culling is now stable and will give more predictable results