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[XR][Hololens][URP] With shadows enabled, the scene is flipped and follows the camera.

Graphics - General


SRP Repo: Issue #1498

We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview.
(We had the same issue making some tries with Unity 2018.2.0b7)

The Hololens is connected through the Holographic remote emulation built in Unity using WiFi.

When enabling Shadows from the LightweightAsset, the scene is flipped vertically and all the objects seem to follow the camera movement. However, the actual Transform position of the GameObjects is not changing.

With Shadows disabled, the scene works just fine.

Also, the scene works properly if checked through the editor without the Hololens connected.

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