Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1058808
Regression
No
[XR][Hololens][URP] With shadows enabled, the scene is flipped and follows the camera.
SRP Repo: Issue #1498
We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview.
(We had the same issue making some tries with Unity 2018.2.0b7)
The Hololens is connected through the Holographic remote emulation built in Unity using WiFi.
When enabling Shadows from the LightweightAsset, the scene is flipped vertically and all the objects seem to follow the camera movement. However, the actual Transform position of the GameObjects is not changing.
With Shadows disabled, the scene works just fine.
Also, the scene works properly if checked through the editor without the Hololens connected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment