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Won't Fix
Votes
1
Found in [Package]
Issue ID
1058810
Regression
No
[LWRP] [LW 1.1.10 -> 2.0.1] Extreme Performance Regression (36 times slower)
SRP Repo: Issue #1523
What happened?
I do a lot of research and testing for AR. When updating a test project to Lightweight Render Pipeline 2.0.1 & Shader Graph 2.0.1, the performance drops rapidly by 36 times. Experienced on iOS. See the following:
Lightweight Render Pipeline: 1.1.10 (LEFT) vs. 2.0.1 (RIGHT)
As you see, the tracking (simple Vuforia setup) drifts a lot on the right, because the main thread can not keep up for some reason.
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Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Resolution Note:
AR was not properly supported in this version of LWRP. If there are performance issues in 2019.1 we will review them.