Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1058797
Regression
No
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356
Setup a scene like a following:
1st Camera
Depth: -1
Post-Process Layer
2nd Camera
Depth: 0
Clear: Depth Only
It expects that a post-processed image has been rendered on the screen, but actually not if the 2nd camera is enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment