Search Issue Tracker
Fixed in 1.5.0-preview.3 & 2.1.0-preview.3
Votes
1
Found in [Package]
1.4.1, 2.1.0-preview.2
Issue ID
1198587
Regression
No
Unity crashes on GetGlyphPairAdjustmentTable when enabling "Incl. Font Data" on a font and creating TextMeshPro text
How to reproduce:
1. Open attached project "New Unity Project (7).zip" and scene "SampleScene"
2. In Project window, select "Roboto-Condensed" font
3. In Inspector window, enable "Incl. Font Data" and "Apply" the changes
4. In Hierarchy window, create new TextMeshPro text
5. Observe the Editor
Expected result: TextMeshPro text is created
Actual result: Unity crashes
Reproducible with: 2018.4.13f1 (1.4.1, 1.5.0-preview.2), 2019.2.13f1, 2019.3.0b11, 2020.1.0a12 (2.0.0, 2.1.0-preview.2)
Could not test with: 2017.4 package manager errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
Add comment