Search Issue Tracker
Fixed in 1.5.0-preview.3 & 2.1.0-preview.3
Votes
1
Found in [Package]
1.4.1, 2.1.0-preview.2
Issue ID
1198587
Regression
No
Unity crashes on GetGlyphPairAdjustmentTable when enabling "Incl. Font Data" on a font and creating TextMeshPro text
How to reproduce:
1. Open attached project "New Unity Project (7).zip" and scene "SampleScene"
2. In Project window, select "Roboto-Condensed" font
3. In Inspector window, enable "Incl. Font Data" and "Apply" the changes
4. In Hierarchy window, create new TextMeshPro text
5. Observe the Editor
Expected result: TextMeshPro text is created
Actual result: Unity crashes
Reproducible with: 2018.4.13f1 (1.4.1, 1.5.0-preview.2), 2019.2.13f1, 2019.3.0b11, 2020.1.0a12 (2.0.0, 2.1.0-preview.2)
Could not test with: 2017.4 package manager errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment