Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1197692
Regression
No
Crash in SpookyHash::Short when marking a model loaded from Asset Bundles as 'Static'
How to reproduce:
1. Open user-submitted project (AssetBundleTest)
2. In the Menu bar select Test > Load
3. In the Hierarchy window expand 'armchair003A(Clone)' to reveal child 'armchair003'
4. Select 'armchair003' and mark it as 'Static'
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.2.0a6, 2019.2.13f1, 2019.3.0b11, 2020.1.0a13
Could not test with: 2017.4.34f1, 2018.4.13f1, 2019.2.0a5(Asset Bundle serialized with a newer version of Unity)
Related to https://fogbugz.unity3d.com/f/cases/1205313/, but most likely not a duplicate.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a5
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1