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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1191675
Regression
No
Navmesh agent's destination path is not updating/generating correctly when Time.timeScale is set to zero
How to reproduce:
1. Open attached project "AgentTimescale.zip" and scene "SampleScene"
2. Enter Play mode
3. Press "Space" bar to set the Time.timeScale to zero
4. In Game View, move the mouse around
Expected result: the path is updating
Actual result: the path gets stuck after the destination position leaves the NavMesh Tile
Reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a13
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Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/