Search Issue Tracker
By Design
Votes
0
Found in
2019.2
2019.2.11f1
2019.3
2020.1
Issue ID
1197252
Regression
No
RealTime Lighting lits the same materials differently after switching platform to Android
Steps to reproduce:
1. Open user's attached project "TangentIssue.zip"
2. Make sure the Android Platform has been selected
3. Open Scene "t"
4. Focus on "01_1112" GameObject
5. Notice the darker areas on the wall
Expected results: RealTime Lighting lits the same materials in the same way
Actual results: RealTime Lighting lits the same materials differently
Reproducible with: 2019.2.12f1, 2019.3.0b10 20120.1.0a12
Notes: The projects GameObject brake, making impossible to test in 2018.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (2020.1.X):
By design: darker tile meshes have UV coordinates rotated by 180 degrees, so the sampled normal map values are not identical.