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By Design

Votes

0

Found in

2019.2

2019.2.11f1

2019.3

2020.1

Issue ID

1197252

Regression

No

RealTime Lighting lits the same materials differently after switching platform to Android

Progressive Lightmapper

-

Steps to reproduce:
1. Open user's attached project "TangentIssue.zip"
2. Make sure the Android Platform has been selected
3. Open Scene "t"
4. Focus on "01_1112" GameObject
5. Notice the darker areas on the wall

Expected results: RealTime Lighting lits the same materials in the same way
Actual results: RealTime Lighting lits the same materials differently

Reproducible with: 2019.2.12f1, 2019.3.0b10 20120.1.0a12

Notes: The projects GameObject brake, making impossible to test in 2018.4

  1. Resolution Note (2020.1.X):

    By design: darker tile meshes have UV coordinates rotated by 180 degrees, so the sampled normal map values are not identical.

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