Search Issue Tracker
Fixed
Fixed in 1.0.8
Votes
0
Found in [Package]
1.0.7
Issue ID
BEHAVB-186
Regression
No
Cannot create blackboard variable of engine component in blackboard UI
When creating a new blackboard variable, you can pick some engine component types but not all of them. For instance, you can create a Box Collider 2D variable, but the Box Collider (the 3D one) isn’t there.
This is a UI bug in the blackboard, only the MonoBehaviour classes are present, but not the Component one.
A workaround for now is to create the variable using the “New Rigidbody…” option from the node linkfield.
Steps to reproduce:
1. Open a BehaviorGraph
2. Try to create a new Rigidbody blackboard variable in the Blackboard window
Actual results:
Rigidbody and engine components types are not available in the Blackboard menu.
Expected results:
It is possible to create BBV of component types.
Reproducible with versions:
1.0.7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment