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Fixed
Fixed in 1.4.X - Physics
Votes
0
Found in [Package]
1.3.8 - Entities
1.4.X - Physics
Issue ID
ECSB-1463
Regression
No
The Physics World Index is 0 on Joints when the parent's index is set to 1
How to reproduce:
1. Open the “bug-report-unity-physics-world.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Open the Window > Entities > Hierarchy window
5. Set the Data Mode to “Runtime“
6. Select one of the “Child” Entity’s children in the Entities Hierarchy > EntitiesSubScene and find the Physics World Index Component in the Inspector
7. Observe the Inspector
Expected result: The value is 1
Actual result: The value is 0
Reproducible in: 1.2.0, 1.3.8 (2022.3.56f1, 6000.0.34f1, 6000.1.0b1)
Could not test in: 0.51.1-preview.21 (2021.3.47f1) (No PhysicsWorldIndex Component)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: This might be a Unity Physics package bug
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Resolution Note (fix version 1.4.X - Physics):
Fixed in 1.4.x: Correctly set the physics world index of joint entities baked from built-in joint authoring components to the value provided by a `PhysicsWorldIndexAuthoring` component that is present on the same joint's game object. Previously, a `PhysicsWorldIndexAuthoring` had no effect on the physics world index of baked joint entities, leaving their physics world index the default, which prevented them from being simulated within the correct physics world.