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Asset Bundles retain their previous hash when dependency of prefab insta...
Steps to reproduce: 1. Open the attached “bundle-test.zip” project 2. In the Menu Bar, click on Bundles/Build 3. In a File Explor... Read more
[build only] Behavior event channels not initialized when start node is run
Original thread: https://discussions.unity.com/t/behavior-event-channels-not-initialized-when-start-node-is-run-build-only/1556967 ... Read more
Undoing the branch rotation resets only wireframe and not mesh when undo...
How to reproduce: 1. Open the attached "SpeedTreeET" 2. Open the "s" Scene 3. In the Hierarchy, select the "Tree" GameObject 4. ... Read more
[Render Graph Viewer]Invalid values for clear and bindMS
The tool does not show a proper values for the fields Clear and bindMS. Read more
[Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Play... Read more
[Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetoo...
Steps to reproduce: 1. Open the “user's attached project” 2. Open the “BasicAudioCallScene“ Scene 3. Connect to Bluetooth headphones... Read more
Unity.Collections.xxHash3.Hash128 returns mismatching hash values when c...
Reproduction steps: 1. Open the attached project “bug.xxHash3.Hash128.zip“ 2. In the Editor go to “Unity“ → Compare Hash Value ... Read more
[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...
How to reproduce: 1. Open the “ReproProject“ project 2. Open the “ShadowTest“ scene 3. Build and Run for Android 4. Wait for a f... Read more
Netcode for GameObjects 2.0 - Client network objects not syncing after s...
When loading a scene using NetworkManager.SceneManager, in scene NetworkObjects in the newly loaded scene are not synced for clients... Read more
Input Action binding are discarded for the first time they are set when ...
Steps to reproduce: 1. Open the attached “IN-89058.zip” project 2. In the Assets folder, open “InputSystem_Actions.inputactions” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture