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0
votes
Fixed

Pass.CompileVariant throws errors when iterating over all subshaders and...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more

0
votes
Fixed

Pass.CompileVariant allows impossible combinations of parameters like Me...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

0
votes
Fixed

IL2CPP does not support marshaling of blittable generic structs

IL2CPP

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Jul 08, 2021

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Version/s:

Originally reported here: https://unity.slack.com/archives/C0E72RUEA/p1623794722219700 IL2CPP cannot marshal a blittable generic str... Read more

4
votes
Fixed

[WebGL] Build fails with .emscripten permission errors

WebGL

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Jun 23, 2021

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Version/s: 2021.2.0b1, 2022.1

How to reproduce:1. Open an empty project2. Select File/Build Settings and switch to WebGL build3. Select Build and Run Expected res... Read more

0
votes
Fixed

Pass.CompileVariant complains about top-level params being outside of CB...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more

0
votes
Fixed

[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...

Progressive Lightmapper

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Jul 07, 2021

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Version/s: 2019.2.0a7, 2019.4.28f1

Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more

0
votes
Not Reproducible

[Shadergraph] Drop down arrows don't work sometimes

Package: UI Toolkit

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Jul 08, 2021

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Version/s:

Repro steps1. Create a URP Lit or HDRP Lit shader graph2. Click a drop down arrow in the Graph Inspector a few timesExpected result:... Read more

0
votes
Not Reproducible

[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on

Progressive Lightmapper

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Jul 08, 2021

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Version/s: 2019.4.29f1

How to reproduce:1. Create a new Unity project with an HDRP template2. Open Window > Rendering > Lighting settings3. Turn on A... Read more

0
votes
Fixed

Shader inspector doesn't show whether a keyword can be overridden by glo...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more

0
votes
Duplicate

[CPUPLM] MeshRenderer CastShadows property set to 'Off' disables baked i...

Progressive Lightmapper

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Jul 08, 2021

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Version/s: 2020.1.0a1

Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more

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