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Warnings are spammed when hovering or clicking on the "Min/Max Slider" i...
How to reproduce: 1. Open the attached "Warnings" project 2. Open the "SampleScene" scene 3. Enter the Play Mode 4. Hover and ch... Read more
Indices for embedded Spline data are incorrect when adding new Knots in ...
Reproduction steps: 1. Open the attached “UnityBugSplineDataInsertKnot.zip” project 2. Open the “OutdoorsScene” 3. Select the Spl... Read more
An error is thrown in the Console when Play Mode is entered in Maximized...
How to reproduce: 1. Create and open a new project 2. Import any FBX file with animations 3. Select the FBX file and change to “A... Read more
Can't move MinMaxSlider position when Min and Max are close together
*Steps to reproduce:* # Open a Unity Project # Open UI Toolkit Samples via Window > UI Toolkit > Samples (you can also create yo... Read more
"Failed to load build profile" warning is thrown when restarting the Edi...
*Steps to reproduce:* 1. Create a new Universal 3D project 2. Open the Build Profiles window (File > Build Profiles) 3. Click the... Read more
SerializedProperty.DataEquals is returning false when SerializedProperty...
Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project, double-click “/Assets/Content/Characters/Tracer/_Trace... Read more
Only "ArgumentNullException: Value cannot be null" is displayed instead ...
How to reproduce: 1. Open the “ArchTest” project 2. Open the “SampleScene” 3. Observe the Console Expected result: The list of... Read more
MultiColumnListView and MultiColumnTreeView do not change selection on f...
Reproduction steps: 1. Open the attached “Possible UI Bug.zip” project 2. Open the “SampleScene” (Assets > Scenes) 3. In the Hier... Read more
Opening a dropdown on a small screen results in its instant closing when...
How to reproduce: 1. Create a new Unity project 2. Set up the UI Toolkit so you have a dropdown with several options in the Play M... Read more
Input from the Gamepad is not received in Player when using the WebGL Pl...
How to reproduce: 1. Open the "InputWebGL" project 2. Select File → Build And Run 3. In Player, move the left stick of the Gamepa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL