Search Issue Tracker
[Enlighten] Lightmap UVs have incorrect offsets after entering into play...
Steps to repro: 1. Open attached project and 'Room_A' scene; 2. Open Lighting window (Window>Lighting>Settings); 3. Generate lighti... Read more
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happened When switching between "In Pr... Read more
[PLM] Texel validity visualization is sometimes only shown for some ligh...
Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more
[Polybrush] Normals are not updated when modifying a mesh
Steps to reproduce: 1. Open user attached project 2. Click Tools -> Polybrush -> Polybrush Window 3. Paint on the selected mesh 4. O... Read more
[MSE] "Bake paused in play mode" incorrectly appears in progress bar aft...
When entering into play mode with additively loaded scenes in the Hierarchy, "Bake paused in play mode" text incorrectly appears in ... Read more
[Mac 10.13]Pink screen is rendered by scene view on creating a new proje...
[Mac 10.13]Pink screen is rendered by scene view on creating a new project using HDRP template Pink screen is rendered by scene vie... Read more
Mesh with high compression size is higher than with no compression
To reproduce: 1. Open project 2. Build and run 'MyScene' with Development build and Autoconnect Profiler enabled 3. Connect the play... Read more
LineRenderer sometimes does not change its startWidth or endWitdh when c...
How to reproduce: 1. Open attached project ("LineRendererNotDissapearingBug.zip") 2. Enter Play Mode 3. In Hierarchy, delete "Target... Read more
Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project 2. Enter Play Mode 3. Click on "Load Bundle From StreamingAsset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window