Search Issue Tracker
Fixed
Fixed in 1.11.2
Votes
0
Found in [Package]
1.11.2
Issue ID
ISXB-1221
Regression
Yes
Input Action binding are discarded for the first time they are set when auto-save is enabled
Steps to reproduce:
1. Open the attached “IN-89058.zip” project
2. In the Assets folder, open “InputSystem_Actions.inputactions”
3. Make sure “Auto-Save” is enabled
4. Add a new Action
5. Try to set the binding path to “2 [Keyboard]”
6. Observe the Action binding
Expected result: The binding is set to “2 [Keyboard]”
Actual result: The binding is not set
Reproducible in: 1.8.1(6000.0.28f1, 2022.3.47f1), 1.11.2(6000.0.28f1, 6000.1.0a5)
Not reproducible in: 1.8.0-pre.2(2022.3.47f1)
Couldn’t test in: 1.8.0(6000.0.28f1, 2022.3.47f1) (Errors thrown when trying to open dropdown list when selecting binding)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
* Setting it a second time works
* The regressed version might be 1.8.0 or 1.8.1 since 1.8.0 could not be tested on
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Add comment