Search Issue Tracker
Fixed
Fixed in 1.11.2, 1.15.0
Votes
0
Found in [Package]
1.11.2
1.14.1
1.15.0
Issue ID
ISXB-1221
Regression
Yes
Input Action binding are discarded for the first time they are set when auto-save is enabled
Steps to reproduce:
1. Open the attached “IN-89058.zip” project
2. In the Assets folder, open “InputSystem_Actions.inputactions”
3. Make sure “Auto-Save” is enabled
4. Add a new Action
5. Try to set the binding path to “2 [Keyboard]”
6. Observe the Action binding
Expected result: The binding is set to “2 [Keyboard]”
Actual result: The binding is not set
Reproducible in: 1.8.1(6000.0.28f1, 2022.3.47f1), 1.11.2(6000.0.28f1, 6000.1.0a5)
Not reproducible in: 1.8.0-pre.2(2022.3.47f1)
Couldn’t test in: 1.8.0(6000.0.28f1, 2022.3.47f1) (Errors thrown when trying to open dropdown list when selecting binding)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Setting it a second time works
- The regressed version might be 1.8.0 or 1.8.1 since 1.8.0 could not be tested on
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment