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Fixed in 2021.3.48f1

Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, future release

Votes

0

Found in

2021.3.46f1

2022.3.53f1

6000.0.29f1

6000.1.0a6

Issue ID

UUM-88049

Regression

No

[Linux] Input.mouseScrollDelta is inconsistent when limiting framerate

Input

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Enter the Play Mode
4. Scroll inside Game View
5. Observe inconsistent scaling changes
6. Exit the Play Mode
7. Open the “Assets/MouseScrollScale.cs”
8. Comment out line 9
9. Repeat steps 2-4
10. Observe smooth scaling changes

Expected results: Cube scales smoothly with “Application.targetFrameRate = 60“
Actual results: Cube scales inconsistently, with stutters with “Application.targetFrameRate = 60”

Reproduced with: 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6

Reproduced on: Ubuntu 24.04
Not reproduced on: Windows 11

  1. Resolution Note (fix version 6000.1):

    verified with 6000.1.0a8

  2. Resolution Note (fix version 2021.3):

    tested on linux

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