Search Issue Tracker
Fixed
Fixed in 2021.3.48f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8
Votes
0
Found in
2021.3.46f1
2022.3.53f1
6000.0.29f1
6000.1.0a6
7000.0.0a17
Issue ID
UUM-88049
Regression
No
[Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Enter the Play Mode
4. Scroll inside Game View
5. Observe inconsistent scaling changes
6. Exit the Play Mode
7. Open the “Assets/MouseScrollScale.cs”
8. Comment out line 9
9. Repeat steps 2-4
10. Observe smooth scaling changes
Expected results: Cube scales smoothly with “Application.targetFrameRate = 60“
Actual results: Cube scales inconsistently, with stutters with “Application.targetFrameRate = 60”
Reproduced with: 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6
Reproduced on: Ubuntu 24.04
Not reproduced on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 6000.1.0a8):
verified with 6000.1.0a8
Resolution Note (fix version 2021.3.48f1):
tested on linux