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2
votes
Fix In Review

[Terrain][URP] Terrain holes aren't clipped from shadow map

Package: Scriptable Render Pipeline Universal

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Jul 09, 2021

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Version/s: 10.4.0

Reproduces in 10.4.0 and upDoes not reproduce in 7.6.0Repro steps:1. create a terrain2. Paint a hole in the terrain3. Create a plane... Read more

0
votes
Fixed

[Shadergraph] Erroring unconnected node causes material to become invali...

Package: Shader Graph

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Jul 09, 2021

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Version/s: 12.0.0

Does not repro in Version: 2021.1.8f1.2516Repros in 2021.2.0b3.3078.7 Repro steps:1. Create a URP Lit shadergraph in a project with ... Read more

0
votes
Third Party Issue

JsonSerializer.Deserialize<>() returns an empty object

Scripting

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Jul 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "ConvertJSON.zip"2. Open the Scene "SampleScene"3. Press Play Expected result: "gt" ... Read more

1
votes
Fixed

Shadow Caster 2D does not work in Game View when using Perspective Camera

Package: Scriptable Render Pipeline Lightweight

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Jun 10, 2021

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Version/s: 11.0.0

How to reproduce:1. Open attached project "SteelFlood_Dev.zip"2. Open "Show" scene3. Enter Play Mode4. Observe the shadow Expected r... Read more

0
votes
Fixed

Windows XR Plugin meshing does not report any removed meshes

Package: Windows XR Plugin

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Jul 07, 2021

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Version/s: 2.8.0, 4.5, 5.3

How to reproduce:1. Open the attached "TestSpatial.zip" project2. Open the Scene "SampleScene"3. Connect to a XR device through "Win... Read more

0
votes
Fixed

Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...

Package: OpenXR Plugin

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Jul 09, 2021

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Version/s: 2020.2, 2020.3, 2020.3.4f1, 2021.2

How to reproduce:1. Open the user's attached "SceneBundling" project2. Select Asset Bundles-&gt;Build3. Observe the Console Expected... Read more

0
votes
Fixed

[Editor] LOD Group triangle count is inaccurate for sub-meshes

Inspector Framework

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Jul 12, 2021

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Version/s: 2021.1.0a1

1. Set a mesh with submeshes as your LOD Mesh2. Check the triangle count in the LOD Inspector Actual result: the triangle count is s... Read more

0
votes
By Design

OnActiveBuildTargetChanged not called in batch mode

Scripting

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Jul 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more

0
votes
Not Reproducible

[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...

Build Pipeline

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Jun 17, 2021

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Version/s: 2020.3, 2020.3.8f1

Reproduction steps:1. Download and unzip the project that the customer attached2. On CLI execute command &lt;Unity installation&gt; ... Read more

0
votes
Fixed

[Barracuda]Output tensor channels are swapped and values are much higher...

Package: Barracuda

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Oct 02, 2020

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Version/s: 1.2.0

Reproduction steps:1. Open the "UnityProject" from the latest "default" branch.2. Make sure to run the generate-all script to update... Read more

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