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Not Reproducible

Votes

1

Found in [Package]

1.0.5

Issue ID

BEHAVB-105

Regression

Yes

[build only] Behavior event channels not initialized when start node is run

Package: Unity Behavior

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Original thread: https://discussions.unity.com/t/behavior-event-channels-not-initialized-when-start-node-is-run-build-only/1556967

*Description*
Event Channel is null in build when called directly by OnStart node.

*Reproduction steps*
# Create a new Behavior Graph
# Create a new Event Channel
# Call {{SendEventMessage}} node using the EventChannel
# Bind the graph to a scene (using a BehaviorGraphAgent)
# Build the scene into a player

*Expected behaviour*
The EventChannel instance is always valid to be used.

*Actual behavior*
The EventChannel instance is null on player build.

  1. Resolution Note:

    User reports that this issue has been fixed in a recent version: "When I reported this, v 1.0.5 was the newest one (Nov 20), since v 1.0.6 came out Nov 21. Issue is fixed."

    On forum:
    https://discussions.unity.com/t/behavior-event-channels-not-initialized-when-start-node-is-run-build-only/1556967/8

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