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0
votes
Won't Fix

.NET 4.6 EqualityComparer.Equals yields different results from .NET 3.5 ...

Scripting

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Sep 26, 2017

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Version/s: 2017.1.1p3

How to reproduce: 1. Download attached project file and open the "Test" Scene. 2. Enter Play Mode (Notice console log) 3. Do this te... Read more

0
votes
Won't Fix

[Octane] Editor crashes when multiple Object layer maps are expanded

Graphics - General

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Sep 22, 2017

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Version/s: 2017.1.0f3

Steps to replicate: 1. Open the provided Unity project 2. From the Hierarchy open PBR Render Target 3. In the Inspector view, press ... Read more

0
votes
Fixed

[iOS] Default app icon is not used for icon kinds other than App

iOS

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Sep 22, 2017

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Version/s: 5.6.3p4

Users are required to override the Icon settings for iOS and manually set all icons for iOS. Since the App Store icon is required, i... Read more

1
votes
Fixed

[iOS] When changing screen orientation via script black frame appears

iOS

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Sep 23, 2017

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Version/s: 5.6.3xf1

To reproduce: 1. Open project attached by the user 2. Build it for iOS (make sure "Main" scene is included) 3. Run app on a device 4... Read more

0
votes
Duplicate

Editor crashes in physx::SubSortQuick::sort4 while opening project with ...

Physics

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Sep 26, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Download project "Sundae Month_Character Demo.zip" and open in Unity Actual: crashes while opening the proje... Read more

0
votes
Won't Fix

Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...

Graphics - General

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Sep 26, 2017

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Version/s: 2017.1.0p5

Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Select "Main Camera" in the Hierarchy 4. In "RenderBuffer" scr... Read more

1
votes
Duplicate

[IL2CPP] The symbols archive that is generated alongside the built APK i...

IL2CPP

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Sep 21, 2017

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Version/s: 2017.1.1p2

Steps to reproduce: 1. Open any project 2. Build for android using Scripting backend IL2CPP in player settings 3. Symbols file gener... Read more

8
votes
Fixed

GrabPass grabs only one eye with Single Pass Rendering Method

XR SDK

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Sep 23, 2017

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Version/s: 2017.2.0b11

To reproduce: 1. Open the attached project; 2. Open "test" scene; 3. Make sure Stereo Rendering Method is set to Single Pass (Edit >... Read more

0
votes
Fixed

Editor with no Mixed Reality device attached to the machine and simulati...

XR SDK

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Sep 25, 2017

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Version/s: 2017.2.0f1

Steps to reproduce: 1. Open the attached project 2. Open the Crash scene 3. Switch platform to Windows Store 4. Play the scene (when... Read more

0
votes
By Design

Shader property named _MainTex remains static in memory after the first ...

Shaders

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Sep 14, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more

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