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Incorrect rendering result if you modified vertex position from shader a...
How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more
OnApplicationPause() method gets fired before Start()
To reproduce: 1. Open attached Unity project "ErrorEditor.zip" 2. Open "Main" scene 3. Inspect the code in editorBug.cs script 4. Go... Read more
Unity crashes when .tif file is being imported
How to reproduce: 1. Open given Unity project -- Unity should crash: Updating Assets/Asset Store Assets/Skyboxes/Textures/Sunny3/Sun... Read more
GetComponent<Collider2D>().material does not apply material in runtime w...
1. Open project 2. Play 'Not Already Applied' scene Expected vs Actual: tub shouldn't fall off the box Note: • Script that applie... Read more
Unwrapping.GenerateSecondaryUVSet() API creates different lightmap UVs t...
To reproduce: 1. Open attached project; 2. Open "scene" scene; 3. Open Lighting window and clear baked data; 4. Select one of the ga... Read more
Unsigned Long (ulong) value input range is identical to Long in Inspector
Steps to reproduce: 1. Open attached “DataTypes.zip” Unity project 2. Open “Test” scene 3. Select “Data” object in Hierarchy 4. Chan... Read more
Adding a specific script to gameObject crashes editor
To reproduce: 1. Open 'moreStrippedRepro' project 2. Create a new gameObject, attach 'SensorScript' to it. 3. If editor doesn't cras... Read more
[AssetBundle] Loading an AssetBundle in a specific scene creates an Arch...
Reproduction steps: 1. Open the attached project. 2. Open and play 'TestAssetBundles' scene. 3. Check 'Use Dropdowns' checkbox. 4. ... Read more
Timeline does not play if its in the second slot while blending animations
While blending an animation clip and timeline, only the animation clip is played if timeline is in the second order. Everything work... Read more
[Windows] Game window doesn't minimize when Windows button is pressed
To reproduce: 1. Download attached project "client.zip" and open in Unity 2. Build project via Tools > CI > Build Windows (x64) 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection