Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0f1
Issue ID
953977
Regression
No
Editor with no Mixed Reality device attached to the machine and simulation turned off causes the Unity editor to hard crash
Steps to reproduce:
1. Open the attached project
2. Open the Crash scene
3. Switch platform to Windows Store
4. Play the scene (when Mixed Reality Portal is on. Simulation is off and device is not connected)
5. Observe the native crash
Actual results: Unity crashes
Expected results: Unity crashes
Note:
Make sure you are running Windows 10 build 16257 or higher
Reproduced with: 2017.2.0f2
Not reproduced with: 2017.3.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Add comment