Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
950885
Regression
No
Shader property named _MainTex remains static in memory after the first texture setting
Steps to reproduce:
1. Download and open the project
2. Enter Playmode
Expected result: images fade in and out in a slideshow manner one after the other
Actual result: images fade from the first texture that is set as _MainTex
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p4, 2017.2.0f1, 2017.3.0b1
Notes:
-Workaround - setting the name of the property to anything else (for example _MainTex1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment