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Fix in review

Votes

0

Found in

2017.1.0p5

Issue ID

954052

Regression

No

Wrong depth texture when using SetTargetBuffers when anti-aliasing is higher than 1

Graphics - General

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Priority: 4Not yet prioritized for a release

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Severity: 2No workaround

Steps to reproduce:

1. Open attached project
2. Open "main" scene
3. Select "Main Camera" in the Hierarchy
4. In "RenderBuffer" script component set Color AA and Depth AA to X1
5. Enter play mode and observe correct behavior
7. In "RenderBuffer" script component set Color AA and Depth AA to other than X1

Actual behavior: Wrong depth texture when using SetTargetBuffers when anti-aliasing is higher than 1 (images attached)

Reproducible with DirectX11, OpenGLCore

Reproducible with: 5.5.2p2, 5.6.3p3, 2017.1.1p4, 2017.2.0f1, 2017.3.0b2

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