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Won't Fix
Won't Fix in 5.5.X
Votes
0
Found in
2017.1.0p5
Issue ID
954052
Regression
No
Wrong depth texture when using SetTargetBuffers when anti-aliasing is higher than 1
Steps to reproduce:
1. Open attached project
2. Open "main" scene
3. Select "Main Camera" in the Hierarchy
4. In "RenderBuffer" script component set Color AA and Depth AA to X1
5. Enter play mode and observe correct behavior
7. In "RenderBuffer" script component set Color AA and Depth AA to other than X1
Actual behavior: Wrong depth texture when using SetTargetBuffers when anti-aliasing is higher than 1 (images attached)
Reproducible with DirectX11, OpenGLCore
Reproducible with: 5.5.2p2, 5.6.3p3, 2017.1.1p4, 2017.2.0f1, 2017.3.0b2
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